luna_manar: (Rawr!)
[personal profile] luna_manar


I keep meaning to babble about the Uncharted games. I feel like I almost need a prompt, there's so much there. I think I've talked it to death with Owen.

In any trilogy, you can usually label each section with one piece of OMG WTF BBQ. Which one is which varies, but Uncharted was one of the few that differed, in that its particular pattern goes, "OMG OMG OMGWTFBBQ." The last one encompasses them all, really, and not always in a good way.

(no subject)

Date: 2012-04-17 04:58 pm (UTC)
squeemu: Magpie holding a ring in its beak. ([me] :D?)
From: [personal profile] squeemu
I definitely want to hear what you have to say about the games! Maybe you could start with "and not always in a good way?" :D?

(no subject)

Date: 2012-04-18 03:43 pm (UTC)
squeemu: Magpie holding a ring in its beak. ([me] new beginnings)
From: [personal profile] squeemu
Let's see how much of this I can reply to in ten minutes! (I have an appointment I need to leave for in ten minutes, that's not just some arbitrary number I assigned myself.)

- Oh man, I really missed Nate's 'oh crap!'s and, even more than that, his hysterical laugh whenever he barely makes it out of a near-death situation. Like, you know, climbing up trains.

- Segueing right into your comment about Nate dying: I never really expected that he would die, either, although that was more because that seemed like a pretty dark ending for an otherwise upbeat trilogy. I actually was mildly concerned about Sully, but was pretty sure they'd bring him back. BUT. Talking about all of Nate's death-defying escapes, I agree that it was too much. I feel like if they'd split up the sinking ship and the airplane crashing into two different games, it would have been more palatable. I mean, in the second game, there were a lot of death-defying escapes, too, but... I don't know, I feel like one of the main differences was that most of the time, Nate got himself into trouble. I love so much that the train crash was entirely his fault in the second game. I'm not sure that really held for the third game (well... maybe for the airplane? I don't actually remember what caused the airplane to crash in the middle of nowhere).

The ship graveyard was absolutely my favorite part of the third game (aside from Nate and Elena's reconciliation scene, but that's comparing gameplay to an FMV which I don't think really counts). It was such a cool dungeon and the epicness of escaping from a sinking ship made up for how unbelievable it was, for me, but... yeah.

I did think they did a really good job of showing Nate wandering stupidly around in the desert, but once we got to the town and suddenly had to shoot ALL THE GUYS, still without any water, I started yelling at the TV.

- So much agreement, I was disappointed that there were no weird monsters in this game. I guess there were spiders? But nothing ever happened with them. The creepiness from the first few dungeons seemed to go absolutely nowhere, despite all the lead up.

- Also, yes, I really wish we had gotten more about Nate's background. I kind of liked that they just left us with the implication that Nate made the whole Drake thing up as a kid, possibly even believed it himself but was never entirely sure. But MAN I wanted more!

- Hahahaha, your glitch problems sound frustrating and hilarious. I actually didn't have any problems with glitches? It must have been fixed by the time I played it. I did have quite a few problems making Nate run where the crap I ordered him to, especially when he was a kid. And YES, dammit, what happened to headshots?!

I didn't play the second game (Baco did), but I played the first and third, and I'm pretty sure I got more headshots in the first game than the third. Which is saying something; I found the controls in the first game to be seriously frustrating.

OH OH and it's time to go. I did want to say, though, that I had no idea that there are different styles of riding horses! I'm sad that they missed that detail, but am glad to know it myself now. :D

(no subject)

Date: 2012-04-18 03:44 pm (UTC)
squeemu: Magpie holding a ring in its beak. ([me] new beginnings)
From: [personal profile] squeemu
OH AND ONE MORE THING:

I was so angry that Elena didn't come with us to save Sully. FUCK YOU, NATE, even if I kind of expected it. She's a way better shot, anyway. At least, uh, she is when I'm the one playing. XD

(no subject)

Date: 2012-04-23 12:47 pm (UTC)
squeemu: Magpie holding a ring in its beak. ([me] new beginnings)
From: [personal profile] squeemu
In Deception, I felt like they went out of their way to avoid punishing Nate

Yeah, there really weren't any consequences. At least in the second game someone he really loved got badly hurt (Elena). In this one it... just... didn't happen. I mean, I probably would have been heartbroken if any of the main characters had died, but somebody could at least have gotten maimed or seriously injured. Or at the very least, Nate could have learned he made up that whole Francis Drake thing and felt kind of embarrassed and a little broken about it. Argh.

I think that I wouldn't have been so bothered by the lack of consequences if a) Nate didn't keep barely escaping certain death and b) if they hadn't pulled that "omg Sully is dead!" trick. If you're going to pretend that there are going to be consequences, it really cheapens things later when it turns out there aren't going to be any.

I realize I'm preaching to the choir here. XD

I absolutely adore old, corroding structures...buildings or ships, like old skeletons you can walk inside and explore.

Yes. This.

And now I'm trying to figure out how you could hide a ruin underneath a shipyard. They could've have gone with the whole Atlantis angle and you have to dive down and find a rusted passageway or something. Airlocks. I don't know. That would have be awesome, though.

Or! Yes, washed up on a crazy acid-trip island temple.

They used a different engine for Deception than they did with the other two games; largely, I think, because there was a lot more brawling in Deception and they needed to be able to do all those badass martial art moves.

This makes so much sense. I have to admit; the brawling was pretty epic (did you see the bit when you're running around as a kid and slam a freezer door in someone's face? the best -- but then again, I, uh, find brutal-but-blunt trauma the best anyway) but I really did miss my headshots. And... in my mind, Nate had never really been that good at brawling, just because it always went so horribly wrong in the other games. XD

ALSO YES LET ME KEEP MY FRICKEN GUNS >:[

It's really interesting to me that the developers didn't get that detail about Western vs English riding styles, since they seem to do a really good job with location details (at least, in the second game and according to someone online, take that as you will).

your partners' shots mattered.

I actually started getting frustrated with Elena about this. XD I was being all careful and, you know, finding the best vantage point to kill everybody and then it was all over already.

I was a little frustrated about the sneaking, too. I mean, it's pretty awesome that you can do any of it, but I kept wanting to see if I could take everyone out via sneaking. And then I'd get caught. And then I would respawn, already spotted. Sigh.

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